eLearning has revolutionized the study arena in many ways. Presently, almost all recognized global universities have eLearning programs for various disciplines. Experts are trying to find out new ways through which students can learn faster and gain better knowledge of subjects so as to impart better learning on the electronic medias. LMS or Learning Management Systems are considering many new dynamics in this field. Gamification or game mechanics is one such technique that is being experimented and used for imparting better e-learning in many subjects. The concept uses the mechanics of gaming in non-gaming applications and studies.
However, using game mechanics doesn’t refer to the inclusion of games in the electronic learning process. In fact, the mechanics has almost nothing to do with the applications of narrative and themes used. It rather encourages and urges the users to learn and explore properties with the help of different feedback mechanisms. Games are appealing because they engage the viewers and player in a particularly entertaining way. The use of the similar mechanics in LMS of eLearning can ease out things for learners and can help extensively in improving the learning process by increasing the interest.
The process of using game mechanics in LMS for eLearning is best done by gaming experts. These bunches of tech freaks know the ways to engage viewers. Learning or studying appears to be boring for many students who take it as a burden or duty. But when the entire system of eLearning will be converted into an engaging activity, the concepts of students and teachers will change in many aspects. The purpose of learning is to compel the brain to understand the concepts of e-books, and further translate the same into action and reactions. This is the prime reason why materials and books need to be fascinating to engage students.
While using gaming mechanics in eLearning, gaming engineers focus on creating goals and objectives. All games have certain objectives, which is the prime drive behind playing it. The same concept is used for creating goals in eLearning. These objectives, however, cannot be long-term as students will lose interest in achieving them. This is where the concept of ‘layers’ of objectives has been thought if. Giving many segments of goals will encourage learners to pursue them in a more concentrated way.
As discussed earlier, it is essential that regular feedback is taken from the learners regarding the use of game mechanics in the LMS structure in eLearning. The aim is to encourage and motivate learners to take an interest in all the activities, and; therefore, regular assessment is essential to measure the success and progress of the technique. If concepts used can hook the learner for several hours, then the engineer has undoubtedly succeeded in making the right use of gaming mechanics in eLearning.
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